Yet in every previous raid before this, lone wolves ruled. Although the most dedicated and skilled players are capable of beating them with fewer than the recommended six Guardians, for the vast majority a full team is required. Each one (there are four now) requires consistent teamwork and solid play. Raids are Destiny’s hardest, most fun, and best missions, and they’re all like that to a degree. There’s a lot of trust involved, and more than ever before in Destiny a bad team just isn’t going to cut it in this raid. Your team’s success is entirely dependent on each player’s ability to communicate effectively with his or her teammates, calling out positions, being hyper-aware of each other’s movements and changing tactics on the fly. Wrath of the Machine is all about teamwork. Yet the expansion’s new raid, Wrath of the Machine, kills the Guardian who plays as a lone wolf.
The Iron Lord Saladin affectionately calls your Guardian character “Young Wolf” as you work to reforge an infamous rocket launcher that itself is adorned with gilded wolves. The wolf is the symbol of the Iron Lords, whose story is finally told in the recent Rise of Iron expansion. Destiny’s new social space, the Iron Temple, is full of wolves.